
Beauty and the Wild by =Grivetart.
Reminds me of Fantasia 2000….
Concepts and exploration for Halo 4, some of which is featured in Awakening: The Art of Halo 4. Much more to come soon!
This was an experiment in utilizing photo textures via the clone stamp and healing brush. I’ll rarely use textures in my work, but when I do I prefer this method to more direct overlays and the like. In any case it keeps the mind happy to explore and this method allowed me to complete the assignment on a very short schedule.The gray blockout you see was done by either Chris Hans or Nick Bell I believe. Again, not something I strictly adhered to - but used as a spatial catalyst.
JAVASCAPES - abstractions of the flow and dispersion of cream into coffee
PA, Wrightsville-based photographer Daniel G. Walczyk - “In a simple, everyday and even mundane act, life erupts from the firmament; the subatomic and microscopic beginnings of the universe and the history of the world are revealed in the abstractions of the flow and dispersion of cream into coffee. “Javascapes” began life from a serendipitous observation by artist/photographer d. g. walczyk as he poured cream into his pint glass of iced coffee in the summer of 2011. What he saw as the cream was poured and before stirring to thoroughly blend was a variable speed dispersion of the heavier liquid in the darkness of the caffeinated unknown; the formation of a new world in the cold “molten” admixture of South Pacific Blend and 1/2 & 1/2.”
Early Forerunner Exploration for Halo 4, as featured in Awakening: The Art of Halo 4. Much more to come soon!
Here you can see a bit of the process I developed for this assignment. Highly modular and quite a bit like kitbashing - necessary due to the short timeframe involved. I was doing a couple of these each day at their peak.The first frame you see is a rough block-in provided by the designers, not something I strictly adhered to but used merely as a spatial catalyst.